Why it doesn’t matter if your product is better

It doesn’t matter that your startup’s product is better than anything else out there. There, I said it.
Let’s try a little thought experiment: What if I told you there was a better search engine than Google? Or a better email client than Gmail? Or a better social network than Facebook? Would you switch? It’s unlikely.
You wouldn’t immediately switch to a better product because, at the end of the day, how good the product is isn’t the only thing you care about.
So why is it that I talk to so many startups whose entire strategy is to build a better dating site or a better way to share pictures by location?
History is littered with inferior products that won out over superior ones. It happens all the time. In fact, that’s usually what happens – for any product you can think of, there’s a better one somewhere out there.
In other words, it doesn’t matter that your product is better than anything else out there. Instead, there are a few key things your product has to do to attract and retain users.
Your product has to make people’s lives EASIER.
That means: quicker, more intuitive, and better aligned with what people want to do than the solutions that are currently available to them.
Most people don’t care whether or not your product has more features. If your selling point is “look at all the things you can do with out software,” what your audience hears is “look at all the new things you have to learn how to do.”
Adding more features to your product is usually a bad idea because it’s harder for people to figure out how to do exactly what they want to do. When Google first came out, part of the reason it became the most popular search engine was because when you told someone about it, you didn’t have to explain to them how to use it. It was STUPID SIMPLE.

Your product can’t JUST be better. It has to be MUCH better.
People aren’t going to automatically switch to using your product just because it’s better. There’s actually a very rational reason for this: if you had to switch to a different product every time a better one came out, you’d spend all your time learning how to use new products and never actually using them.
In economics, this concept is known as “switching cost.” Switching costs can be actual costs – like you being forced to pay a fee to your telephone carrier when you cancel a contract – or mental – like you having to learn how to use a new piece of software. Your product has to be so much better than what people are currently using that it makes up for the cost of switching.
The QWERTY keyboard is a classic example of this. The QWERTY keyboard layout (the way the keys on your computer are mapped out) was designed back in the day when typewriter ribbons would jam if you typed too fast. QWERTY was literally designed to make it harder for you to type, like a built-in speed limit. Of course, this hasn’t mattered for a while, since everything is electronic and there are no more parts to jam.
Much more efficient keyboard layouts have been invented – the Dvorak layout, for example (picture below), has been proven to be 59% more efficient – but this doesn’t matter because the cost of learning how to use a different kind of keyboard, as well as the fact that QWERTY is such a market leader, make the switching costs way too high.
It also has to be IMMEDIATELY obvious that your product is much better.
This is an incredibly important point that most people who build products don’t realize. Even if your product is much better than an alternative, you shouldn’t expect that first-time users will realize that. If it takes someone two hours of playing around with your software to realize how much better it is, you’ve probably already lost him.
Users usually size up the value of a product in five minutes or less and they hate to read documentation. A friend of mine has a saying: “Ostensibly, every user manual says the same thing: this product was poorly designed.”
This is what happened when people tried Google+. Undoubtedly, Google+ had some big advantages over Facebook when it was released. But the big advantages weren’t really immediately obvious. Most people played around with it for five minutes and then thought “Hey, this is a lot like Facebook.” So they went back to using Facebook.
Sure, Google+ let you put people into groups and gave you access to any number of features that didn’t already exist on Facebook at the time, but it took more than five minutes to set up and it didn’t feel different enough from Facebook, most people bailed.
Most people will spend less than a minute on your product’s site before they decide whether or not to click the back button. That’s the amount of time you have to convince someone to try out your product.
If you can do that, then you’ve bought yourself an extra five minutes of someone’s attention, no more. If they’re still interested after five minutes, then they’ll stick around for an extra 20 minutes, and so on.
So how do you keep them interested?
Think of a user’s first product-experience as a first date.
Would you go into a first date and immediately tell someone everything about yourself? “My name is Mattan and I used to be a yoga instructor and I know how to juggle and blah blah blah.” I really hope not.
You have to create interest and build up some intrigue as well. To have to find out what they care about and then show them why they should want you in their life. Otherwise, good luck getting that second date.




